Adaptive Online Planning for Partially Observable Stochastic Games

Thursday 26 June 2025

The pursuit of optimal information gathering has long been a challenge in game theory, particularly when it comes to partially observable stochastic games (POSGs). These complex scenarios involve multiple agents making decisions based on incomplete and uncertain information. To tackle this issue, researchers have developed a new method that enables online planning for rational trajectory plans in POSGs.

The approach, which combines particle-based estimations of the joint state space with stochastic gradient play, allows agents to adaptively refine their plans as they gather more information about their opponents. This is particularly useful in scenarios where agents need to make decisions quickly, such as in pursuit-evasion games or warehouse-pickup scenarios.

One of the key innovations of this method is its ability to handle the curse of history, which refers to the fact that the number of possible world configurations grows exponentially with time. By incorporating information gathered from past observations into their planning process, agents can more effectively anticipate and respond to their opponents’ moves.

The researchers tested their approach in a variety of scenarios, including continuous pursuit-evasion games and warehouse-pickup tasks. In these simulations, they found that the agents were able to gather valuable information about their opponents and make informed decisions to achieve their goals.

One of the most promising aspects of this method is its potential for real-world applications. For example, it could be used in autonomous vehicles to enable them to make more effective decisions about how to navigate through complex environments. It could also be applied in robotics to improve the performance of robots working together on complex tasks.

However, there are still some limitations to this approach that need to be addressed. For instance, it assumes that agents have access to a finite history of observations, which may not always be the case in real-world scenarios. Additionally, the method relies on the ability of agents to accurately estimate their opponents’ beliefs and intentions, which can be challenging in complex and dynamic environments.

Despite these limitations, this new approach represents an important step forward in the development of online planning methods for POSGs. By enabling agents to adaptively refine their plans based on information gathered from past observations, it has the potential to significantly improve the performance of autonomous systems in a wide range of applications.

Cite this article: “Adaptive Online Planning for Partially Observable Stochastic Games”, The Science Archive, 2025.

Game Theory, Partially Observable Stochastic Games, Online Planning, Rational Trajectory Plans, Particle-Based Estimations, Stochastic Gradient Play, Curse Of History, Pursuit-Evasion Games, Warehouse-Pickup Tasks, Autonomous Systems.

Reference: Mel Krusniak, Hang Xu, Parker Palermo, Forrest Laine, “Online Competitive Information Gathering for Partially Observable Trajectory Games” (2025).

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