Saturday 05 July 2025
The latest advancements in Large Language Models (LLMs) have been making waves in the world of artificial intelligence. Researchers have been exploring ways to improve these models, and a recent study has shed light on their ability to self-improve when placed in environments that challenge their strategic planning abilities.
In an effort to test this concept, scientists designed a series of experiments using the popular board game Settlers of Catan. This game requires players to make strategic decisions about resource management, expansion, and negotiation over multiple turns. The researchers used a framework called Catanatron to simulate the game, allowing them to benchmark the performance of different LLM-based agents.
The study’s findings reveal that these self-improving LLMs can outperform static baselines in several key areas. Not only did they demonstrate adaptive reasoning over multiple iterations, but they also showed an ability to diagnose failure and adapt their strategies accordingly.
One of the most impressive aspects of this research is the way it highlights the potential for LLMs to learn and improve over time. By allowing these models to iteratively analyze gameplay, research new strategies, and modify their own logic or prompts, scientists can create agents that are capable of complex decision-making.
To achieve this, researchers designed a multi-agent architecture consisting of four specialized roles: Analyzer, Researcher, Coder, and Player. The Analyzer examined game states, the Researcher explored new strategies, the Coder modified the agent’s code, and the Player made decisions based on the analysis.
The study used three different LLM models to test this concept: Claude 3.7, GPT-4o, and Mistral Large. Each model was tasked with playing multiple games of Settlers of Catan against other agents, including manually crafted opponents.
The results showed that all three LLMs were able to learn from their experiences and improve their performance over time. The Claude 3.7 model, for example, began by averaging around 3.6 victory points per game but eventually reached an average of 4.0. Similarly, the GPT-4o model improved from an initial 3.8 to a final 6.1.
These findings have significant implications for the development of artificial intelligence. By allowing LLMs to self-improve and adapt to new situations, scientists can create agents that are capable of complex decision-making and strategic planning.
Cite this article: “Self-Improving Large Language Models Dominate Strategic Planning in Settlers of Catan”, The Science Archive, 2025.
Large Language Models, Settlers Of Catan, Artificial Intelligence, Self-Improvement, Strategic Planning, Adaptive Reasoning, Multi-Agent Architecture, Game States, Decision-Making, Complex Planning.